Our studios
Meet the teams
Cubepotato Games
Cubepotato Games is a small indie game studio originally founded by a group of high school friends who just love making games. It is a creative kitchen where we cook unique and immersive experiences. We enjoy taking part in a variety of game jams, each time trying a totally different idea. In fact, that’s how our flagship game – Telegraphist 1920: Beats of War – began.
Telegraphist 1920: Beats of War is a unique narrative rhythm game that places you in the shoes of a wartime telegraphist during the Polish-Soviet War of the 1920s. This rarely explored perspective lets you experience war from a personal and emotional vantage point. As Józef Wójcik you become the crucial link between soldiers on the frontlines and their commanders, with every Morse code message you send impacting the war’s outcome. The pressure is immense, and as the war intensifies, so does Józef’s mental state, reflecting the human cost of war. This fusion of rhythm gameplay and historical narrative immerses you in a story that balances both the immediacy of battle and the inner struggles of its protagonist.
Dark Jay Studio
Dark Jay Studio is a husband-and-wife duo based in Gdańsk, Poland. Dominik, as a solo dev, handles all the creative and technical work for the game Arms of God. Drawing on his vast experience from various gaming and film projects, he is now creating his own game with a level of quality rarely seen in this genre. Barbara manages the business side of the studio. With marketing experience spanning various industries – from running her own cookie decorating business to working in a fintech company – she uncovers new, surprising aspects of game marketing every day and develops fresh ideas to reach as many potential players as possible.
ARMS OF GOD introduces a fresh and innovative twist to the Action Roguelite Autoshooter genre. In this action-packed experience, players control a character that automatically shoots at waves of enemies, focusing on dodging attacks, making quick decisions, and crafting a strategic hero build. The game features roguelite mechanics, including permadeath and the ability to unlock permanent upgrades after each attempt, adding a layer of randomness to every run.
Main Features of ARMS OF GOD:
- Auto-firing from up to 5 weapons simultaneously, with optional manual aiming
- Surprising build crafting options—mix and match weapons with upgrades to discover new synergies
- Hand-sculpted, hand-painted, and animated 3D characters (no AI)
- A deeply satisfying gore system
- An expansive metaprogression system intertwined with story progression and achievements
DIOM Games
DIOM Games is a game development studio creating unique games for midcore and hardcore players. Our team combines experience with creativity, focusing on innovation and high quality. We develop ambitious projects, building our own IP and nurturing relationships with players through community feedback and playtesting.
Lonely Looy is a dynamic bullet-hell mobile game where you play as Looy, a charming forest spirit. Upgrade magical gems and orbs to unlock new characters and abilities. Each game is unique, with random spells and stats evolving during gameplay, bringing fresh challenges and new strategies. Explore diverse skills, collect magical artifacts, and face intense, action-packed levels in your journey through the enchanted forest.
Medway Games
We are a Poznań-based studio passionately creating games for players and the public sector. Our love for games and years of experience allow us to craft unique projects that entertain, engage, and surprise.
We are proud to debut on Steam with our first title – Just a Die. We focus on creativity, dedication, and quality to ensure our games deliver unforgettable experiences and meet the expectations of even the most demanding players.
Just a Die is an isometric roguelike where players assume the role of a brave six-sided die, D6, who must navigate through four unique regions inside an old wardrobe. This is no ordinary wardrobe; it’s a battleground where board games once lived in peace. Now, under the influence of an evil moth, the game pieces have turned hostile, leaving D6 to roll its way to victory against brainwashed foes.
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Siblings with a lifelong passion for creating their own games. After years of gaining valuable experience in the industry, they decided that now is the perfect time to embark on their own journey and bring visions to life. Each of them has 8 years of experience working in various roles within the game industry, including approximately 6 years of commercial experience
Wandering Monolith is a roguelike tower defense game with deck-building elements. You play as the titular Monolith—a mysterious being traveling through space and time in search of a lifeforce to feast upon. With the help of towers, each representing a unique cosmic force, conquer countless procedurally generated worlds and their inhabitants.
Serious Sim
Serious Sim is a team of skilled craftsmen who want to tell exceptional stories and create meaningful entertainment. Their games focus on humanism, inclusivity, and important topics like responsibility and freedom. They embrace uniqueness in all its glory!
A cozy puzzle game about economic immigration.
Clean rooms, discover people’s secrets and stories, learn new language, and break the communication barrier.
Transparent Games
Transparent Games is a Polish visual novel studio focusing on otome visual novels, games targeted at women and the LGBTQA+ community. The studio’s work started in 2021 and it has since released over a dozen free games on itch.io. Right now, Transparent Games is working on “Saintess of the Golden Bow”, its first commercial project. The core of the studio is Lavinnia (Anna Kończak) and Asobinge.
Saintess of the Golden Bow is an otome fantasy romance visual novel with character death and light BL themes (only in the original novel – in the game the characters are focused on the female MC).