Our studios

Meet the teams - Go Product

Adamus Technologies

Adamus Technologies is a small team of experienced game creators and enthusiasts developing two projects: Demeter (a prototype of an asymmetrical multiplayer game) and Saltando (a tool for game writers and translators).

Demeter is “Home Alone” with monsters – an asymmetrical PvP multiplayer set in an alternate reality where Napoleon brings Europe to its knees thanks to a pact with Cthulhu. Characters from well-known cultural works, such as Vidocq, Nel Rawlison, and Lucy Westenra, face monsters from various mythologies, such as Dracula.

Anarchy Creations

Anarchy Creations is a group of students who are tired of the direction the high-budget game industry is heading. Their goal is to flip the table and prove once again that art and passion, not money, are the true driving forces behind gamedev.

System Breakdown is an isometric roguelike shooter where players fight communist robots in an alternate reality where the Soviets won the Cold War. Explore Soviet-punk Warsaw, free political prisoners from labor camps, witness the excess of the communist political elite, and destroy the heart of Big Brother.

dem interactive

dem interactive is a boutique studio specializing in creating fresh strategies, creative concepts, and products that flourish in virtual spaces.

Dziady is a rogue-like deck-builder game where players face the spirits of their ancestors, using memories to restore their balance between harm and kindness.

Maverick Souls Studio

Maverick Souls Studio is an independent Polish studio founded by developers whose shared experiences span both AAA and indie projects. The team brings together veterans of Dying Light 2 and Frostpunk 2 with younger creators eager to forge their own path. The studio focuses on crafting authentic, dark, and richly detailed games with gameplay that lingers in the player’s mind. 

Before Darkness Falls is a real-time tactical (RTT) game with survival and base management elements. Set in a dark, industrial retro-futuristic world, it challenges players with strategic and moral decisions that determine the survival of their group. It combines intense tactical gameplay with a heavy, atmospheric narrative that stays with players long after the game ends.

OK Games

OK Games is an independent studio formed by a small, experienced team that blends survival, strategy, and narrative elements in ambitious projects for PC and consoles.

Project Last Light is a real-time tactical survival game. Manage survivors, scavenge for resources, and defend your base against nightly attacks. Every decision carries consequences for the team’s injuries and morale.

Screen Tear Studios

Screen Tear Studios is a young emerging team from Warsaw, consisting of Franciszek Onopa, Piotr Wójcik, and Mika Purzycka. Together, they handle the full production process of their first project set for release – XYZ.

XYZ is a dynamic action game set in a neon cyberpunk atmosphere, where real-time gravity shifting allows players to fight and move across walls, ceilings, and floors. The levels combine Arena and Runner segments, creating a rhythm of intense combat and fast-paced exploration. The movement system and level design encourage speedruns, shortcuts, and creative strategies. Refined audio design, distinctive visuals, and cohesive aesthetics highlight the game’s unique character.

Virtual Alchemy

Soft Crunch Games is a small team of experienced developers who want to create games where heroes fix the world little by little, day by day.

Project Kitsune is a cozy cooking life sim.

Meet the teams - Go Global II

Acram Digital

Acram Digital is a Polish studio specializing in digital board and card games. After successfully adapting classic titles such as Concordia and Stone Age, the team is now developing its own original project – Inkborn, a roguelike deckbuilder featuring a unique card system built around chaining Glyph-based combos.

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Little Lantern

Little Lantern is an indie studio crafting warm, soulfully designed games that support focus, rest, and wellbeing—built by a team with years of industry experience. Their debut title, Focus Groove, blends cozy idle farming with the Pomodoro technique to help players work better, relax mindfully, and take care of themselves.

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Gasel Studio

Gasel Studio is an independent two-person game studio founded by passionate creators who have been collaborating for over seven years on projects at the intersection of technology, design, and entertainment. Their professional journey began with mobile game development, gradually expanding their expertise to include computer games, app design, and user interface creation.

Currently, the studio is focused on developing History Date Guesser, a mobile game that blends learning with entertainment through modern quiz mechanics. Szymon Gastoł is responsible for the technical side of the project, including programming and deploying the app to Android and iOS stores. Małgorzata Kozela handles the creative aspects—design, content creation, and marketing materials.

Together, they also manage the business side of the game, planning its future development. Gasel Studio’s mission is to create games that deliver knowledge in an accessible and engaging way, combining entertainment with educational value. While History Date Guesser is their flagship project, the studio is already working on new ideas aligned with this vision.

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MondaySquid

MondaySquid is a studio founded by three friends who have been playing cooperative games together for years. The team brings solid experience from working at companies such as Techland, Bloober, and Cold Symmetry.

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OnionMilk

OnionMilk is a small, independent game development studio based in Łódź, Poland. The name comes from the founders’ nicknames: “Onion” (Zbigniew Cebula) and “Milk” (Nabiał), combining to form OnionMilk.

The team doesn’t limit itself to a single genre — they’ve worked on projects like SUPERHOT (FPS), Bound (3D platformer), Pigeon Fight (couch multiplayer), and most recently Clockwork Rabbit (a relaxing logic game).

Depending on the challenge at hand, the team adapts fluidly — working in different configurations, collaborating with other developers, and bringing in outside specialists when needed. While the studio’s core remains compact, they can assemble a tight-knit, interdisciplinary team tailored to the needs of a specific project.

You can find OnionMilk at various industry events such as MFKiG (International Festival of Comics and Games in Łódź), PGA (Poznań Game Arena), Bit Boat (Retro Game Festival), and ZTGK (Team-Based Game Development Competition) — where they initially participated as contestants, then became jurors, and now support the event as sponsors. They also organize their own events, including one of Poland’s larger game jams, Komiks Game Jam, as well as Łódzki GameDev Beer, a recurring networking meetup for local game developers.

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Tesseract Games

Tesseract Games is an independent studio founded in 2020, operating fully remotely and run by a three-person team. So far, the company has released two games – Queen of Moths and Songs of Rats. Tesseract Games specializes in narrative-driven games, where the focus is placed on storytelling and plot development, treating the narrative as the central element of the player’s experience.

Virtual Alchemy

We are an independent game development studio from Poland. Band of Crusaders is our tribute to the genres we passionately played in our youth—genres that, in our view, are too rarely represented in today’s market. At the core of our work lies a belief in the freedom of player expression. We emphasize the power of interactive experiences over linear storytelling. Our goal is to create systemic games with a unique, immersive character that offer players an intellectual challenge.

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Meet the teams - Go Global I

Cubepotato Games

Cubepotato Games is a small indie game studio originally founded by a group of high school friends who just love making games. It is a creative kitchen where we cook unique and immersive experiences. We enjoy taking part in a variety of game jams, each time trying a totally different idea. In fact, that’s how our flagship game – Telegraphist 1920: Beats of War – began.

 

Telegraphist 1920: Beats of War is a unique narrative rhythm game that places you in the shoes of a wartime telegraphist during the Polish-Soviet War of the 1920s. This rarely explored perspective lets you experience war from a personal and emotional vantage point. As Józef Wójcik you become the crucial link between soldiers on the frontlines and their commanders, with every Morse code message you send impacting the war’s outcome. The pressure is immense, and as the war intensifies, so does Józef’s mental state, reflecting the human cost of war. This fusion of rhythm gameplay and historical narrative immerses you in a story that balances both the immediacy of battle and the inner struggles of its protagonist.

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Dark Jay Studio

Dark Jay Studio is a husband-and-wife duo based in Gdańsk, Poland. Dominik, as a solo dev, handles all the creative and technical work for the game Arms of God. Drawing on his vast experience from various gaming and film projects, he is now creating his own game with a level of quality rarely seen in this genre. Barbara manages the business side of the studio. With marketing experience spanning various industries – from running her own cookie decorating business to working in a fintech company – she uncovers new, surprising aspects of game marketing every day and develops fresh ideas to reach as many potential players as possible.

 

ARMS OF GOD introduces a fresh and innovative twist to the Action Roguelite Autoshooter genre. In this action-packed experience, players control a character that automatically shoots at waves of enemies, focusing on dodging attacks, making quick decisions, and crafting a strategic hero build. The game features roguelite mechanics, including permadeath and the ability to unlock permanent upgrades after each attempt, adding a layer of randomness to every run.


Main Features of ARMS OF GOD:

  • Auto-firing from up to 5 weapons simultaneously, with optional manual aiming
  • Surprising build crafting optionsmix and match weapons with upgrades to discover new synergies
  • Hand-sculpted, hand-painted, and animated 3D characters (no AI)
  • A deeply satisfying gore system
  • An expansive metaprogression system intertwined with story progression and achievements
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DIOM Games

DIOM Games is a game development studio creating unique games for midcore and hardcore players. Our team combines experience with creativity, focusing on innovation and high quality. We develop ambitious projects, building our own IP and nurturing relationships with players through community feedback and playtesting.

Lonely Looy is a dynamic bullet-hell mobile game where you play as Looy, a charming forest spirit. Upgrade magical gems and orbs to unlock new characters and abilities. Each game is unique, with random spells and stats evolving during gameplay, bringing fresh challenges and new strategies. Explore diverse skills, collect magical artifacts, and face intense, action-packed levels in your journey through the enchanted forest.

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Medway Games

We are a Poznań-based studio passionately creating games for players and the public sector. Our love for games and years of experience allow us to craft unique projects that entertain, engage, and surprise.

We are proud to debut on Steam with our first title – Just a Die. We focus on creativity, dedication, and quality to ensure our games deliver unforgettable experiences and meet the expectations of even the most demanding players. 

 

Just a Die is an isometric roguelike where players assume the role of a brave six-sided die, D6, who must navigate through four unique regions inside an old wardrobe. This is no ordinary wardrobe; it’s a battleground where board games once lived in peace. Now, under the influence of an evil moth, the game pieces have turned hostile, leaving D6 to roll its way to victory against brainwashed foes.

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Progress_Check

Siblings with a lifelong passion for creating their own games. After years of gaining valuable experience in the industry, they decided that now is the perfect time to embark on their own journey and bring visions to life. Each of them has 8 years of experience working in various roles within the game industry, including approximately 6 years of commercial experience

 

Wandering Monolith is a roguelike tower defense game with deck-building elements. You play as the titular Monolith—a mysterious being traveling through space and time in search of a lifeforce to feast upon. With the help of towers, each representing a unique cosmic force, conquer countless procedurally generated worlds and their inhabitants.

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Serious Sim

Serious Sim is a team of skilled craftsmen who want to tell exceptional stories and create meaningful entertainment. Their games focus on humanism, inclusivity, and important topics like responsibility and freedom. They embrace uniqueness in all its glory!

 

A cozy puzzle game about economic immigration.
Clean rooms, discover people’s secrets and stories, learn new language, and break the communication barrier.

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Transparent Games

Transparent Games is a Polish visual novel studio focusing on otome visual novels, games targeted at women and the LGBTQA+ community. The studio’s work started in 2021 and it has since released over a dozen free games on itch.io. Right now, Transparent Games is working on “Saintess of the Golden Bow”, its first commercial project. The core of the studio is Lavinnia (Anna Kończak) and Asobinge.

 

Saintess of the Golden Bow is an otome fantasy romance visual novel with character death and light BL themes (only in the original novel – in the game the characters are focused on the female MC).

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