Previous editions

1st edition

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Mentors:

 

  • Piotr Żygadło (ex-Robot Gentleman, obecnie All in! Games)
  • Mateusz Janczewski (ex-Techland, obecnie BoomBit)
  • Pascal Luban (The Game Design Studio)
  • Natalia Dołżycka (ex-Artifex Mundi, obecnie dolzycka.com)
  • Jan Chichłowski (ex-Vivid Games, obecnie Mindsense Games)
  • Przemysław Jurewicz (Ten Square Games)
  • Maria Gólcz (AppLovin)
  • Tony Deane (AppLovin)
  • Kamila Dulska-Maksara (doradztwo prawne i inwestorskie dla branży gier)
  • Paweł Owczyński (ex-BoomBit, obecnie Sheepyard)
  • Patryk Hamerlak (Vivid Games)
  • Anna Świerczek (Reality Games)
  • Yan Hong Guo (Reality Games)
  • Karol Drzymała (Orbital Knights)
  • Marek Wylon (GameDesire, One More Game Studio)
  • Jacek Głowacki (Draw Distance)

 

Feedback from attendees:

 

“A lot of very concrete information with examples”.

“A lot of valuable practical knowledge provided by the presenter, exercises, discussions and sharing of experience by all participants”.

“Solving concrete problems we encounter with our projects, open discussion about experiences.”

 

Summary:

 

  • 16 – Mentors
  • 6 – two-day workshop meetings
  • 4 –  independent gamedev studios
  • 1 – trip to Pocket Gamer Connects London

 

 

2nd edition

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Mentors:

 

  • Daniel Sadowski (Vile Monarch, ex-Nitreal Games)
  • Radosław Ratusznik (One More Level)
  • Magdalena Cielecka (Anshar Studios, ex-Artifex Mundi)
  • Robert Purzycki (WalkaboutGames)
  • Patryk Grzeszczuk (11 bit studios)
  • Jan Adryański (NVIDIA, youtuber)
  • Dawid Ciślak (Polyslash)
  • Beniamin Zwierzyński (Polyslash)
  • Łukasz Błaszczyk (Polyslash)
  • Joanna Buganik-Pałka (GOG.com)
  • Łukasz Hacura (Anshar Studios)
  • Marek Wylon (GameDesire, OneMoreGame.STUDIO)
  • Marta Adamska (GOG.com)
    prawnicy z kancelarii Wardyński & Partners, m.in. Jakub Barański
  • Marek Markuszewski (Starward Industries)
  • Paweł Kopiński (Superbright VR, ex-Techland)
  • Michał Napora (32-33, ex-Techland)
  • Filip Szeląg (Techland)
  • Nika Darowska (11 bit studios)
  • Maria Borys-Piątkowska (Flying Wild Hog)
  • Tomasz Pruski (Techland)
  • Marcin Balicki (Video Games Legal)
  • Konstanty Kalicki (Thing Trunk)

 

Feedback from attendees:

 

“Super preparation, workshop idea, meritory, usefulness of the workshop invaluable.”


“More professionalism and experience than water in the Vistula.”

 

Summary:

 

  • 20 – Mentors
  • 6 – two-day workshop meetings
  • 8 – independent gamedev studios
  • 10 – consultants for feedback day

 

 

3rd edition

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  • The third edition of the Digital Dragons Incubator took place between 10.2020 – 02.2021
  • We invited 7 independent game studios to join us.
  • There were 8 workshop days and 2 networking days.
  • Participants had the opportunity to benefit from the support of 10 mentors.

 

Mentors:

 

  • Jan Argasiński (Uniwersytet Jagielloński)
  • Priyank Badkul (Huuuge Games)
  • Patryk Batko (Vivid Games)
  • Michał Bujko (sheepyard)
  • Karol Drzymała (Orbital Knight)
  • Mariusz Gąsiewski (Google)
  • Patryk Hamerlak (Vivid Games)
  • Martyna Neumann-Baranowska (sheepyard)
  • Paweł Owczyński (sheepyard)
  • Agnieszka Żdanuk (Vivid Games)

 

Feedback from attendees:

 

“We got a lot of knowledge, protips, offers of product release support and networking help. One of the best series of meetings we’ve been to! Thanks!
The sessions were wonderful and all responses were 100% satisfactory
It was perfect”

 

“A healthy balance of information, tools and trivia was maintained
High level of content. Lots of interesting data and insights into hard-to-reach platforms”


“A fresh perspective from a mentor on our project and the opportunity to discuss findings with them, as well as learning about new tools for checking the sense of projects”

4th edition

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The 4th edition of the Digital Dragons Incubator was aimed at young game studios that are preparing to attract an investor or publisher to the market and have at least one PC or console game in production.

 

Workshop topics:

 

  • Business plan, budget and schedule
    production financing
  • Pitching and presenting your game
  • Working with publishers and investors
  • Game distribution platforms
  • PR and marketing
  • Community management
  • Copyright
  • Tax and public aid
  • Game project management

 

5th edition

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The 5th edition was dedicated to mobile game developers.

 

Advantages:

 

  • close cooperation with the KPT Seed Fund
  • strong focus on getting teams an investor or publisher
  • individual consultations with mentors
  • a lot of unique, expert knowledge
  • selected mentors
  • wider industry networking

 

Workshop topics:

 

  • Pitching and product presentation
  • Working with a publisher
  • Working with an investor
  • User Acquisition and marketing basics
  • Monetisation models for mobile games
  • Play to earn & NFT
  • Production planning and management
  • Strategic studio development

6th edition

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List of teams selected for the programme:

 

  1. Swipers (Ukraine)
  2. Flying Whale Games (Belarus)
  3. Pocket Fun (Romania)
  4. Estudio Muave (Argentina)
  5. Shirakumo Games (Switzerland)
  6. Beta2Games (Brazil)
  7. Wannabe (Sweden)
  8. Grumpy Owl Games (Netherlands)
  9. Team Cognition (Slovenia)
  10. Pigeon Eye Games (Russia)
  11. Lappi Soft (France)
  12. BCS Studios (Chile)
  13. 4HA Games (Chile)

7th edition

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List of teams selected for the programme:

 

  1. Persona Theory Games (Malaysia)
  2. Twenty Ninety Creative (Canada)
  3. Roofkat (The Netherlands)
  4. Studio Mechka (Bulgaria)
  5. Fatherhood (Turkey)
  6. Proud Turkeys (Belarus)
  7. Epoch Media (USA)
  8. MiroWin studio (Ukraine)
  9. Playdew (Pakistan)